- Your Widget Set For OpenGL
#include <uproperties.hpp>
Inheritance diagram for ufo::UProperties:

Public Types | |
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typedef std::map< std::string, std::string > | propertiesMap |
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typedef std::map< std::string, UProperties * > | childMap |
Public Member Functions | |
| UProperties (const std::string &fileNameA) | |
| UObject * | clone () |
| void | setReader (Reader *p) |
| Reader * | getReader () |
| void | setWriter (Writer *p) |
| Writer * | getWriter () |
| void | load (const std::string &fileNameA) |
| void | load (std::istream &streamA) |
| void | save (std::ostream &streamA) |
| void | save (const std::string &fileNameA) |
| std::string | get (const std::string &keyA) |
| void | put (const std::string &keyA, const std::string &valueA) |
| std::vector< std::string > | getKeys () |
| void | clear () |
| void | putChild (const std::string &keyA, UProperties *propA) |
| UProperties * | getChild (const std::string &keyA) |
| std::vector< std::string > | getChildKeys () |
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clears all entries and child properties |
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Returns value specified by keyA. |
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Returns all keys for children. |
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Returns all available keys in this properties set. |