- Your Widget Set For OpenGL
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ufo::UGL_Driver Class Reference

A simple OpenGL driver which loads OpenGL at runtime. More...

#include <ugl_driver.hpp>

List of all members.

Public Member Functions

 UGL_Driver (const char *glPath="")
 UFO_GL_PROC (void, glBegin,(GLenum)) UFO_GL_PROC(void
GLuint UFO_GL_PROC (void, glBitmap,(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) UFO_GL_PROC(void
GLuint GLenum UFO_GL_PROC (void, glCallLists,(GLsizei, GLenum, const GLvoid *)) UFO_GL_PROC(void
GLuint GLenum GLbitfield UFO_GL_PROC (void, glClearColor,(GLclampf, GLclampf, GLclampf, GLclampf)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat UFO_GL_PROC (void, glColor3fv,(const GLfloat *)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat 
UFO_GL_PROC (void, glColor4fv,(const GLfloat *)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode 
UFO_GL_PROC (void, glDeleteLists,(GLuint list, GLsizei range)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures 
UFO_GL_PROC (void, glDisable,(GLenum cap)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count 
UFO_GL_PROC (void, glEnable,(GLenum cap)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void 
UFO_GL_PROC (void, glFlush,(void)) UFO_GL_PROC(GLuint
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range 
UFO_GL_PROC (void, glGenTextures,(GLsizei n, GLuint *textures)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params 
UFO_GL_PROC (void, glGetFloatv,(GLenum pname, GLfloat *params)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params 
UFO_GL_PROC (const GLubyte *, glGetString,(GLenum name)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer 
UFO_GL_PROC (void, glLineStipple,(GLint factor, GLushort pattern)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width 
UFO_GL_PROC (void, glListBase,(GLuint base)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void 
UFO_GL_PROC (void, glMatrixMode,(GLenum mode)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar 
UFO_GL_PROC (void, glPixelStorei,(GLenum pname, GLint param)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode 
UFO_GL_PROC (void, glPopAttrib,(void)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void 
UFO_GL_PROC (void, glPopMatrix,(void)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask 
UFO_GL_PROC (void, glPushClientAttrib,(GLbitfield mask)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void 
UFO_GL_PROC (void, glRasterPos2i,(GLint x, GLint y)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode 
UFO_GL_PROC (void, glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 
UFO_GL_PROC (void, glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode 
UFO_GL_PROC (void, glTexCoord2f,(GLfloat s, GLfloat t)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param 
UFO_GL_PROC (void, glTexEnvi,(GLenum target, GLenum pname, GLint param)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels 
UFO_GL_PROC (void, glTexParameteri,(GLenum target, GLenum pname, GLint param)) UFO_GL_PROC(void
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels GLfloat
GLfloat GLfloat z 
UFO_GL_PROC (void, glVertex2f,(GLfloat x, GLfloat y)) UFO_GL_PROC(void

Public Attributes

 glBindTexture
 GLenum
GLuint glBlendFunc
GLuint GLenum
GLuint GLenum glClear
GLuint GLenum GLbitfield glColor3f
GLuint GLenum GLbitfield GLfloat
GLuint GLenum GLbitfield GLfloat glColor4f
GLuint GLenum GLbitfield GLfloat GLfloat
GLuint GLenum GLbitfield GLfloat
GLfloat 
glCullFace
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode 
glDeleteTextures
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei 
n
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures 
glDrawArrays
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum 
mode
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint 
first
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count 
glEnd
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void 
glGenLists
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range 
glGetBooleanv
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum 
pname
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params 
glGetIntegerv
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum 
pname
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params 
glInterleavedArrays
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum 
format
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei 
stride
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer 
glLineWidth
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width 
glLoadIdentity
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void 
glOrtho
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble 
left
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble 
right
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble 
bottom
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble 
top
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble 
zNear
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar 
glPolygonMode
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum 
face
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode 
glPopClientAttrib
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void 
glPushAttrib
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask 
glPushMatrix
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void 
glReadBuffer
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode 
glRecti
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint 
x1
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint 
y1
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint 
x2
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 
glShadeModel
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode 
glTexEnvf
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum 
target
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum 
pname
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param 
glTexImage2D
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum 
target
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint 
level
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint 
internalformat
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei 
width
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei 
height
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint 
border
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum 
format
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum 
type
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels 
glTranslatef
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels GLfloat 
x
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels GLfloat
GLfloat 
y
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels GLfloat
GLfloat GLfloat z 
glVertex2i
GLuint GLenum GLbitfield GLfloat
GLfloat GLenum mode GLsizei
const GLuint *textures GLenum
GLint GLsizei count void GLsizei
range GLenum GLboolean *params
GLenum GLint *params GLenum
GLsizei const GLvoid *pointer
GLfloat width void GLdouble
GLdouble GLdouble GLdouble
GLdouble GLdouble zFar GLenum
GLenum mode void GLbitfield
mask void GLenum mode GLint
GLint GLint GLint y2 GLenum
mode GLenum GLenum GLfloat
param GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid *pixels GLfloat
GLfloat GLfloat z GLint 
x
USharedLibm_glLib


Detailed Description

A simple OpenGL driver which loads OpenGL at runtime.

Author:
Johannes Schmidt


The documentation for this class was generated from the following file:
The libUFO Project - written by Johannes Schmidt