#include <ugl_driver.hpp>
Public Member Functions | |
UGL_Driver (const char *glPath="") | |
UFO_GL_PROC (void, glBegin,(GLenum)) UFO_GL_PROC(void | |
GLuint | UFO_GL_PROC (void, glBitmap,(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) UFO_GL_PROC(void |
GLuint GLenum | UFO_GL_PROC (void, glCallLists,(GLsizei, GLenum, const GLvoid *)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield | UFO_GL_PROC (void, glClearColor,(GLclampf, GLclampf, GLclampf, GLclampf)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat | UFO_GL_PROC (void, glColor3fv,(const GLfloat *)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat | UFO_GL_PROC (void, glColor4fv,(const GLfloat *)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode | UFO_GL_PROC (void, glDeleteLists,(GLuint list, GLsizei range)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures | UFO_GL_PROC (void, glDisable,(GLenum cap)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count | UFO_GL_PROC (void, glEnable,(GLenum cap)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void | UFO_GL_PROC (void, glFlush,(void)) UFO_GL_PROC(GLuint |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range | UFO_GL_PROC (void, glGenTextures,(GLsizei n, GLuint *textures)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params | UFO_GL_PROC (void, glGetFloatv,(GLenum pname, GLfloat *params)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params | UFO_GL_PROC (const GLubyte *, glGetString,(GLenum name)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer | UFO_GL_PROC (void, glLineStipple,(GLint factor, GLushort pattern)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width | UFO_GL_PROC (void, glListBase,(GLuint base)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void | UFO_GL_PROC (void, glMatrixMode,(GLenum mode)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar | UFO_GL_PROC (void, glPixelStorei,(GLenum pname, GLint param)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode | UFO_GL_PROC (void, glPopAttrib,(void)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void | UFO_GL_PROC (void, glPopMatrix,(void)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask | UFO_GL_PROC (void, glPushClientAttrib,(GLbitfield mask)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void | UFO_GL_PROC (void, glRasterPos2i,(GLint x, GLint y)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode | UFO_GL_PROC (void, glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 | UFO_GL_PROC (void, glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode | UFO_GL_PROC (void, glTexCoord2f,(GLfloat s, GLfloat t)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param | UFO_GL_PROC (void, glTexEnvi,(GLenum target, GLenum pname, GLint param)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels | UFO_GL_PROC (void, glTexParameteri,(GLenum target, GLenum pname, GLint param)) UFO_GL_PROC(void |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLfloat GLfloat GLfloat z | UFO_GL_PROC (void, glVertex2f,(GLfloat x, GLfloat y)) UFO_GL_PROC(void |
Public Attributes | |
glBindTexture | |
GLenum | |
GLuint | glBlendFunc |
GLuint | GLenum |
GLuint GLenum | glClear |
GLuint GLenum GLbitfield | glColor3f |
GLuint GLenum GLbitfield | GLfloat |
GLuint GLenum GLbitfield GLfloat | glColor4f |
GLuint GLenum GLbitfield GLfloat | GLfloat |
GLuint GLenum GLbitfield GLfloat GLfloat | glCullFace |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode | glDeleteTextures |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei | n |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures | glDrawArrays |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum | mode |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint | first |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count | glEnd |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void | glGenLists |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range | glGetBooleanv |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum | pname |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params | glGetIntegerv |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum | pname |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params | glInterleavedArrays |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum | format |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei | stride |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer | glLineWidth |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width | glLoadIdentity |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void | glOrtho |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble | left |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble | right |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble | bottom |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble | top |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble | zNear |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar | glPolygonMode |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum | face |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode | glPopClientAttrib |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void | glPushAttrib |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask | glPushMatrix |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void | glReadBuffer |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode | glRecti |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint | x1 |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint | y1 |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint | x2 |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 | glShadeModel |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode | glTexEnvf |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum | target |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum | pname |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param | glTexImage2D |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum | target |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint | level |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint | internalformat |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei | width |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei | height |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint | border |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum | format |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum | type |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels | glTranslatef |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLfloat | x |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLfloat GLfloat | y |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLfloat GLfloat GLfloat z | glVertex2i |
GLuint GLenum GLbitfield GLfloat GLfloat GLenum mode GLsizei const GLuint *textures GLenum GLint GLsizei count void GLsizei range GLenum GLboolean *params GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLfloat width void GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum mode void GLbitfield mask void GLenum mode GLint GLint GLint GLint y2 GLenum mode GLenum GLenum GLfloat param GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLfloat GLfloat GLfloat z GLint | x |
USharedLib * | m_glLib |