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ugl_prototypes.hpp

00001 /*************************************************************************** 00002 LibUFO - UI For OpenGL 00003 copyright : (C) 2001-2005 by Johannes Schmidt 00004 email : schmidtjf at users.sourceforge.net 00005 ------------------- 00006 00007 file : include/ufo/gl/ugl_prototypes.hpp 00008 begin : Sat Nov 1 2003 00009 $Id: ugl_prototypes.hpp,v 1.9 2005/10/11 19:16:13 schmidtjf Exp $ 00010 ***************************************************************************/ 00011 00012 /*************************************************************************** 00013 * This library is free software; you can redistribute it and/or * 00014 * modify it under the terms of the GNU Lesser General Public * 00015 * License as published by the Free Software Foundation; either * 00016 * version 2.1 of the License, or (at your option) any later version. * 00017 * * 00018 * This library is distributed in the hope that it will be useful, * 00019 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00020 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00021 * Lesser General Public License for more details. * 00022 * * 00023 * You should have received a copy of the GNU Lesser General Public * 00024 * License along with this library; if not, write to the Free Software * 00025 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * 00026 ***************************************************************************/ 00027 00028 // This was ripped from SDL_glfuncs.h of the SDL project 00029 // SDL - Simple DirectMedia Layer 00030 // Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga 00031 // (http://www.libsdl.org) 00032 00033 // list of OpenGL functions sorted alphabetically 00034 // These are the methods used internally 00035 00036 #define UFO_GL_PROC_UNUSED(ret,func,params) 00037 UFO_GL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) 00038 UFO_GL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) 00039 UFO_GL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) 00040 UFO_GL_PROC_UNUSED(void,glArrayElement,(GLint)) 00041 UFO_GL_PROC(void,glBegin,(GLenum)) 00042 UFO_GL_PROC(void,glBindTexture,(GLenum,GLuint)) 00043 UFO_GL_PROC(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) 00044 UFO_GL_PROC(void,glBlendFunc,(GLenum,GLenum)) 00045 UFO_GL_PROC_UNUSED(void,glCallList,(GLuint)) 00046 UFO_GL_PROC(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) 00047 UFO_GL_PROC(void,glClear,(GLbitfield)) 00048 UFO_GL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) 00049 UFO_GL_PROC(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) 00050 UFO_GL_PROC_UNUSED(void,glClearDepth,(GLclampd)) 00051 UFO_GL_PROC_UNUSED(void,glClearIndex,(GLfloat)) 00052 UFO_GL_PROC_UNUSED(void,glClearStencil,(GLint)) 00053 UFO_GL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) 00054 UFO_GL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) 00055 UFO_GL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) 00056 UFO_GL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) 00057 UFO_GL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) 00058 UFO_GL_PROC(void,glColor3f,(GLfloat,GLfloat,GLfloat)) 00059 UFO_GL_PROC(void,glColor3fv,(const GLfloat*)) 00060 UFO_GL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) 00061 UFO_GL_PROC_UNUSED(void,glColor3iv,(const GLint*)) 00062 UFO_GL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) 00063 UFO_GL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) 00064 UFO_GL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) 00065 UFO_GL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) 00066 UFO_GL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) 00067 UFO_GL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) 00068 UFO_GL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) 00069 UFO_GL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) 00070 UFO_GL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) 00071 UFO_GL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) 00072 UFO_GL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) 00073 UFO_GL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) 00074 UFO_GL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) 00075 UFO_GL_PROC(void,glColor4fv,(const GLfloat*)) 00076 UFO_GL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) 00077 UFO_GL_PROC_UNUSED(void,glColor4iv,(const GLint*)) 00078 UFO_GL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) 00079 UFO_GL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) 00080 UFO_GL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) 00081 UFO_GL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) 00082 UFO_GL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) 00083 UFO_GL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) 00084 UFO_GL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) 00085 UFO_GL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) 00086 UFO_GL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) 00087 UFO_GL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) 00088 UFO_GL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 00089 UFO_GL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) 00090 UFO_GL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) 00091 UFO_GL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) 00092 UFO_GL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) 00093 UFO_GL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) 00094 UFO_GL_PROC(void,glCullFace,(GLenum mode)) 00095 UFO_GL_PROC(void,glDeleteLists,(GLuint list, GLsizei range)) 00096 UFO_GL_PROC(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) 00097 UFO_GL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) 00098 UFO_GL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) 00099 UFO_GL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) 00100 UFO_GL_PROC(void,glDisable,(GLenum cap)) 00101 UFO_GL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) 00102 UFO_GL_PROC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) 00103 UFO_GL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) 00104 UFO_GL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) 00105 UFO_GL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 00106 UFO_GL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) 00107 UFO_GL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) 00108 UFO_GL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) 00109 UFO_GL_PROC(void,glEnable,(GLenum cap)) 00110 UFO_GL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) 00111 UFO_GL_PROC(void,glEnd,(void)) 00112 UFO_GL_PROC_UNUSED(void,glEndList,(void)) 00113 UFO_GL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) 00114 UFO_GL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) 00115 UFO_GL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) 00116 UFO_GL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) 00117 UFO_GL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) 00118 UFO_GL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) 00119 UFO_GL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) 00120 UFO_GL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) 00121 UFO_GL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) 00122 UFO_GL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) 00123 UFO_GL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) 00124 UFO_GL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) 00125 UFO_GL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) 00126 UFO_GL_PROC_UNUSED(void,glFinish,(void)) 00127 UFO_GL_PROC(void,glFlush,(void)) 00128 UFO_GL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) 00129 UFO_GL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) 00130 UFO_GL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) 00131 UFO_GL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) 00132 UFO_GL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) 00133 UFO_GL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 00134 UFO_GL_PROC(GLuint,glGenLists,(GLsizei range)) 00135 UFO_GL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) 00136 UFO_GL_PROC(void,glGetBooleanv,(GLenum pname, GLboolean *params)) 00137 UFO_GL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) 00138 UFO_GL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) 00139 UFO_GL_PROC_UNUSED(GLenum,glGetError,(void)) 00140 UFO_GL_PROC(void,glGetFloatv,(GLenum pname, GLfloat *params)) 00141 UFO_GL_PROC(void,glGetIntegerv,(GLenum pname, GLint *params)) 00142 UFO_GL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) 00143 UFO_GL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) 00144 UFO_GL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) 00145 UFO_GL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) 00146 UFO_GL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) 00147 UFO_GL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) 00148 UFO_GL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) 00149 UFO_GL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) 00150 UFO_GL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) 00151 UFO_GL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) 00152 UFO_GL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) 00153 UFO_GL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) 00154 UFO_GL_PROC(const GLubyte *,glGetString,(GLenum name)) 00155 UFO_GL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) 00156 UFO_GL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) 00157 UFO_GL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) 00158 UFO_GL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) 00159 UFO_GL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) 00160 UFO_GL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) 00161 UFO_GL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) 00162 UFO_GL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) 00163 UFO_GL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) 00164 UFO_GL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) 00165 UFO_GL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) 00166 UFO_GL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) 00167 UFO_GL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) 00168 UFO_GL_PROC_UNUSED(void,glIndexd,(GLdouble c)) 00169 UFO_GL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) 00170 UFO_GL_PROC_UNUSED(void,glIndexf,(GLfloat c)) 00171 UFO_GL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) 00172 UFO_GL_PROC_UNUSED(void,glIndexi,(GLint c)) 00173 UFO_GL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) 00174 UFO_GL_PROC_UNUSED(void,glIndexs,(GLshort c)) 00175 UFO_GL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) 00176 UFO_GL_PROC_UNUSED(void,glIndexub,(GLubyte c)) 00177 UFO_GL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) 00178 UFO_GL_PROC_UNUSED(void,glInitNames,(void)) 00179 UFO_GL_PROC(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) 00180 UFO_GL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) 00181 UFO_GL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) 00182 UFO_GL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) 00183 UFO_GL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) 00184 UFO_GL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) 00185 UFO_GL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) 00186 UFO_GL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) 00187 UFO_GL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) 00188 UFO_GL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) 00189 UFO_GL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) 00190 UFO_GL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) 00191 UFO_GL_PROC(void,glLineStipple,(GLint factor, GLushort pattern)) 00192 UFO_GL_PROC(void,glLineWidth,(GLfloat width)) 00193 UFO_GL_PROC(void,glListBase,(GLuint base)) 00194 UFO_GL_PROC(void,glLoadIdentity,(void)) 00195 UFO_GL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) 00196 UFO_GL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) 00197 UFO_GL_PROC_UNUSED(void,glLoadName,(GLuint name)) 00198 UFO_GL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) 00199 UFO_GL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) 00200 UFO_GL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) 00201 UFO_GL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) 00202 UFO_GL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) 00203 UFO_GL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) 00204 UFO_GL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) 00205 UFO_GL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) 00206 UFO_GL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) 00207 UFO_GL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) 00208 UFO_GL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) 00209 UFO_GL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) 00210 UFO_GL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) 00211 UFO_GL_PROC(void,glMatrixMode,(GLenum mode)) 00212 UFO_GL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) 00213 UFO_GL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) 00214 UFO_GL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) 00215 UFO_GL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) 00216 UFO_GL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) 00217 UFO_GL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) 00218 UFO_GL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) 00219 UFO_GL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) 00220 UFO_GL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) 00221 UFO_GL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) 00222 UFO_GL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) 00223 UFO_GL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) 00224 UFO_GL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) 00225 UFO_GL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) 00226 UFO_GL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 00227 UFO_GL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) 00228 UFO_GL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) 00229 UFO_GL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) 00230 UFO_GL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) 00231 UFO_GL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) 00232 UFO_GL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) 00233 UFO_GL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) 00234 UFO_GL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) 00235 UFO_GL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) 00236 UFO_GL_PROC_UNUSED(void,glPointSize,(GLfloat size)) 00237 UFO_GL_PROC(void,glPolygonMode,(GLenum face, GLenum mode)) 00238 UFO_GL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) 00239 UFO_GL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) 00240 UFO_GL_PROC(void,glPopAttrib,(void)) 00241 UFO_GL_PROC(void,glPopClientAttrib,(void)) 00242 UFO_GL_PROC(void,glPopMatrix,(void)) 00243 UFO_GL_PROC_UNUSED(void,glPopName,(void)) 00244 UFO_GL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) 00245 UFO_GL_PROC(void,glPushAttrib,(GLbitfield mask)) 00246 UFO_GL_PROC(void,glPushClientAttrib,(GLbitfield mask)) 00247 UFO_GL_PROC(void,glPushMatrix,(void)) 00248 UFO_GL_PROC_UNUSED(void,glPushName,(GLuint name)) 00249 UFO_GL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) 00250 UFO_GL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) 00251 UFO_GL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) 00252 UFO_GL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) 00253 UFO_GL_PROC(void,glRasterPos2i,(GLint x, GLint y)) 00254 UFO_GL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) 00255 UFO_GL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) 00256 UFO_GL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) 00257 UFO_GL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) 00258 UFO_GL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) 00259 UFO_GL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) 00260 UFO_GL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) 00261 UFO_GL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) 00262 UFO_GL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) 00263 UFO_GL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) 00264 UFO_GL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) 00265 UFO_GL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 00266 UFO_GL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) 00267 UFO_GL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 00268 UFO_GL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) 00269 UFO_GL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) 00270 UFO_GL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) 00271 UFO_GL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 00272 UFO_GL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) 00273 UFO_GL_PROC(void,glReadBuffer,(GLenum mode)) 00274 UFO_GL_PROC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) 00275 UFO_GL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) 00276 UFO_GL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) 00277 UFO_GL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) 00278 UFO_GL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) 00279 UFO_GL_PROC(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) 00280 UFO_GL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) 00281 UFO_GL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) 00282 UFO_GL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) 00283 UFO_GL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) 00284 UFO_GL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) 00285 UFO_GL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) 00286 UFO_GL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) 00287 UFO_GL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) 00288 UFO_GL_PROC(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) 00289 UFO_GL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) 00290 UFO_GL_PROC(void,glShadeModel,(GLenum mode)) 00291 UFO_GL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) 00292 UFO_GL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) 00293 UFO_GL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) 00294 UFO_GL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) 00295 UFO_GL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) 00296 UFO_GL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) 00297 UFO_GL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) 00298 UFO_GL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) 00299 UFO_GL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) 00300 UFO_GL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) 00301 UFO_GL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) 00302 UFO_GL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) 00303 UFO_GL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) 00304 UFO_GL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) 00305 UFO_GL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) 00306 UFO_GL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) 00307 UFO_GL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) 00308 UFO_GL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) 00309 UFO_GL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) 00310 UFO_GL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) 00311 UFO_GL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) 00312 UFO_GL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) 00313 UFO_GL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) 00314 UFO_GL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) 00315 UFO_GL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) 00316 UFO_GL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) 00317 UFO_GL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) 00318 UFO_GL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) 00319 UFO_GL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) 00320 UFO_GL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) 00321 UFO_GL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) 00322 UFO_GL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) 00323 UFO_GL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) 00324 UFO_GL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) 00325 UFO_GL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) 00326 UFO_GL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 00327 UFO_GL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) 00328 UFO_GL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) 00329 UFO_GL_PROC(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) 00330 UFO_GL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) 00331 UFO_GL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) 00332 UFO_GL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) 00333 UFO_GL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) 00334 UFO_GL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) 00335 UFO_GL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) 00336 UFO_GL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) 00337 UFO_GL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) 00338 UFO_GL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) 00339 UFO_GL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) 00340 UFO_GL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) 00341 UFO_GL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) 00342 UFO_GL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) 00343 UFO_GL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) 00344 UFO_GL_PROC_UNUSED(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 00345 UFO_GL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) 00346 UFO_GL_PROC(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) 00347 UFO_GL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) 00348 UFO_GL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) 00349 UFO_GL_PROC(void,glVertex2f,(GLfloat x, GLfloat y)) 00350 UFO_GL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) 00351 UFO_GL_PROC(void,glVertex2i,(GLint x, GLint y)) 00352 UFO_GL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) 00353 UFO_GL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) 00354 UFO_GL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) 00355 UFO_GL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) 00356 UFO_GL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) 00357 UFO_GL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) 00358 UFO_GL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) 00359 UFO_GL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) 00360 UFO_GL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) 00361 UFO_GL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) 00362 UFO_GL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) 00363 UFO_GL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 00364 UFO_GL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) 00365 UFO_GL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 00366 UFO_GL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) 00367 UFO_GL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) 00368 UFO_GL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) 00369 UFO_GL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 00370 UFO_GL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) 00371 UFO_GL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 00372 UFO_GL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) 00373 00374 00375 // 00376 // FIXME 00377 // GLU prototypes 00378 // should be removed 00379 /* 00380 #define UFO_GLU_PROC_UNUSED(ret,func,params) 00381 UFO_GLU_PROC(GLint,gluBuild2DMipmaps,(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data)) 00382 UFO_GLU_PROC(GLint,gluScaleImage,(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut)) 00383 UFO_GLU_PROC(const GLubyte*,gluErrorString,(GLenum error)) 00384 */

The libUFO Project - written by Johannes Schmidt